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(This article refers to the room the player returns to after saving the game. You may be looking for the room physically present in Lore's House.)

Bedhead, hereafter referred to as the Save Room, is nearly identical to Lore's Room, but is distinct in that it acts as a "one-way hub". Lore will enter this room upon selecting Continue, dying, or resting at a Ledger. The door leads to the last used Ledger, or if the user has tampered with their save file, the location configured for the X and Y position of their character on the map of their choice.

As the game continues, objects will begin to fill the room.[1] These objects appear upon specific player actions. Interacting with the drawer will allow Lore to put on his Sweat Shirt if he is not already wearing it.

Collectibles

Homeworld

Food Bowl Viking Feast object
1 - Food Bowl

Appears after the player fed Baron.

The bowl will either contain Viking Feast Dog Food or Garbage depending on what you feed Baron.


Empty Dog Food Can object
2 - Dog Food Can

Appears if the player takes the Viking Feast Dog Food Can.

The can will be empty if the player feeds Baron or throws it away. The can will be left unopened if the player takes the can without doing anything with it.


Broken Collar object
3 - Destroyed Collar

Found before entering The Forest.



Windup Gizmo object

Appears if the player allows Windup Gizmo to follow them after finding it.



Plushie object
5 - Plushie

Appears if the player has died before, or fails the first encounter with the Barghest.



Axe object
6 - Axe

Appears if the player acquires the Axe.



Book object
7 - Book

Appears after the player interacts with all of the booktowers in The Spine.



Apple object

Appears if the player steals Binder's apple in The Spine.



Small Dog Figurine object

Obtained in The Spine, to the right of Binder.



The Artifact object

Appears after finding The Artifact in the Trial Between Worlds.



Full Homeworld Socks object

All the socks from Chapter 1.




The Tower

Red Pickle Jar object

Appears after the player tries to eat the pickles found in Break Room 103.



Red Sticky Note object
13 - Red Sticky Note

Appears after completing the task set by G8r in the Server Room.



Stapler object
14 - Stapler

Found on Floor 2 in Cubicle 4D.



Floppy Disk object

Found on Floor 2 in Cubicle 2C.



Drink object
16 - Drink

Appears if the player feeds all the Faceless in Lunch Rush.



Sandwich object
17 - Sandwich

Appears if the player drops a lot of sandwiches in Lunch Rush.



Duck Pile with Goose object
18 - Duck Pile

Appears after completing the task set by Phish.

Goose only appears if the player finds it.


Red Deerstalker Hat object

Given by Joe upon entering Floor 2.

The Hat will disappear from this room after leaving Floor 2.


Tower Corp Propaganda object

Found on Floor 1 in a drawer of a random cubicle.



Phone object
21 - Phone

Given by Lore's Father after defeating The Boss.



Full Tower Socks object

All the socks from Chapter 2.




Animus

Aesthetic object

Found in Vapor Cave.




Gallery

Trivia

  • The Save Room is the only place where you can choose whether or not to wear the Sweat Shirt after interacting with the drawer.
  • Even though the lightswitch explodes at the beginning of the game, it is fully operational within the Save Room.

References

  1. https://clips.twitch.tv/FantasticDiligentRaccoonPeanutButterJellyTime